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Anna Bloser
Game & UX Designer
made by
Lonely Mountains: Downhill
The Lonely Mountains are waiting for you! Explore rocky mountain slopes with your bike, jump over sandy gorges or find your way through the foggy forests. Each Lonely Mountain awaits you with new challenges! Sprint, jump and slide to find your own way to the finish line. Explore the detailed mountain worlds or face the ticking clock - with every success you unlock new bikes, paintwork and outfits piece by piece.
Info
Studio:
Publisher
Genre:
Platform:
Job:
Megagon Industries
Thunderful Publishing
Mountainbiking Game
Windows, Mac, Linux PS4, Xbox One, Switch
Game, Level and UX Designer
My Task?
I am in charge of the UX design. My responsibility is to create the best possible user experience on every screen. To achieve this I designed wireframes and interaction flows. I also built clickable prototypes to better communicate my vision.
UX
DESIGN
My Task?
I create new mountains or trails for the game. The most notable is the latest DLC, called "Riley's Return".
I also work on the pre-existing mountains to bring new daily ride experiences to the players.
LEVEL
DESIGN
Lonely Mountains: Downhill - Riley's Return
Lonely Mountains: Downhill - Riley's Return
Lonely Mountains: Downhill - Redmoor Falls
Lonely Mountains: Downhill - Riley's Return
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