Anna Bloser
Game & UX Designer
made by
Tintin Match
Tintin Match is a match-3-game with an exciting meta-experience.
Players have to collect resources by solving levels. With those resources, they can build dioramas which show iconic scenes from the albums.
Building the dioramas unfolds the story of Tintin in front of the players' eyes.
Info
Studio:
Genre:
Platform:
Job:
5th Planet Games Berlin
Match-3
Mobile (Android & IOS)
Game and UX Designer
My Task?
My main task is to designed features and whole systems for the game. I also accompanied my designs during production and therefore worked a lot with the rest of the team. On top of that, I worked in level design and created 50+ match-3-puzzles.
GAME DESIGN
My Task?
I was in charge of the UX design. My responsibility was to create the best possible user experience on every screen. To achieve this I designed wireframes and interaction flows. I also built clickable prototypes to better communicate my vision.
UX
DESIGN
My Task?
Part of my job was the responsibility of playtesting. The sessions were prepared, monitored and followed up by me.
After each test, I created a comprehensive report that could be consulted by the team for upcoming decisions.
PLAYTESTS
The stages display parts of the album while the player solves the match-3-puzzles.
The stages display parts of the album while the player solves the match-3-puzzles.
Players can craft their items and coins with the resources they win in the puzzle.
The stages display parts of the album while the player solves the match-3-puzzles.